QuArK63c for Torque
These files can be located ANYWHERE on your harddrive. If you change the default locations shown below, be sure to update the configuration in QuArK.
This is a link to additional installation/introduction information at GarageGames: http://www.garagegames.com/docs/torque.sdk/tools/quark/index.html
QuArK working directory structure
Simply extract the quark63.zip (anywhere) after first running minipy15b.exe. Locate the QuArK.exe, right click and send a shortcut to the desktop.
/quark--|
|--QuArK.exe (modified version that recognizes Torque game)
|
|--Setup.qrk
|
|--/addons--|
|--Defaults.qrk
|
|--/Torque--|
|--DataTorque.qrk
|--UserData Torque.qrk
This version of QuArK executable has been modified to recognize the Torque game mode. You can get the original snapshot from http://www.planetquake.com/quark. Really great help files for operating QuArK are also available at that URL.
Torque working directory
/Torque --|
|---/base--|
| |--/textures--|
| |--/common
| |--/(other texture subfolders)
|---/tmpQuArK--|
|--map2dif_DEBUG.exe
|--/maps (location of .map, .qkm, and .dif files)
|--/textures (empty except after "Prepare Used Textures")
TEXTURES
MAPS
CONFIGURATION
Also included are five other compile options using the -q 2 switch; these have not been tested yet:
The final option is not yet working properly; this is the compile option using the -q 3 switch to compile difs from Q3 style map formats:
FINAL NOTES
Let me know if there are bugs, problems, or suggestions. Some of the entities are not fully working yet (mirrors and doors in particular). But they have been included for future expections. Enjoy :)
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Last Modified: September 22 2002 | Copyright 1997-2007 Desmond.Fletcher@usm.edu School of Construction | URL: http://holodeck.st.usm.edu/vrcomputing/toolkit/map_editors/quark4torque/index.shtml |